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  1. Path: ralph.vnet.net!usenet
  2. From: xmr@vlogic.vnet.net (Timothy Cochran)
  3. Newsgroups: comp.sys.amiga.programmer
  4. Subject: Quake-style mapping
  5. Date: Thu, 22 Feb 96 03:50:36 EST
  6. Organization: ANTI-Matter Software Studios
  7. Distribution: world
  8. Message-ID: <19960222.6032A8.3D03@vlogic.vnet.net>
  9. NNTP-Posting-Host: vlogic.vnet.net
  10.  
  11. I'm curious...just how *does* Quake (a.k.a. Doom III) do it's texture mapping.
  12. I've read that it isn't bitmap-based but "texture-based"...what does this
  13. mean?  Any info on how it's done?
  14.  
  15. Thanx much.
  16. >< /\/\ |2      Satanist on IRC (#wicca) or XMR (#amiga)
  17.